![]() That’s why I would classify the On-rails style as a more casual approach to some hardcore titles. They don’t need to worry about moving anywhere because the game does it for them. Just point and shoot (and occasionally dodge or crouch). If you were to give them a stack of quarters and lead them to an arcade, you’d find a lot of people picking up the light guns and having their go at taking down zombies, terrorists or dinosaurs. Think about how many people don’t have consoles or how hardly play games. I think this means a lot to the industry, due to how it can reach out to less experienced gamers. Like I said before, I’m excited beyond belief for these titles, but it’s not only for myself. Again with this game, as with all the others, the enemies never cease. It plays through the same levels as the Campaign Mode, but takes you through different paths. (Imagine that!)Īnd of course there is Medal of Honor: Heroes 2 which gives you the On-Rails Shooter as a separate mode. The game play is still the same, but the smiles and “Wows” are more frequent. Rayman Ravving Rabbids 2 has an incredible new approach by using live action settings to let the spastic beasts run amuck. There are On-Rail aspects as well as a 3rd Person Shooter style approach. ![]() The game’s purpose is to highlight the Zapper peripheral, but it definitely stands on it’s own as a game in this genre. They take more of the same approach as they had with the shooting in Wii Play, which was that of a light gun game, rather than just throwing you through locations filled with enemies. Link’s Crossbow Training is Nintendo’s own re-introduction into this generation’s On-Rails games. The enemies hardly back off while running through buildings, shooting out bowls of fruit or taking your fight to the water. Ghost Squad is a direct port from the Arcade, which offers a build your own approach or strategy while still allowing you to replay and veer from your original plan. ![]() You get taken through all the landscapes and locations you have been familiar with for so many years, but now it’s a tour because you won’t be able to see much past the waves of zombies. RE:UC brings the more hardcore gamers back to a classic arcade structure. I think these games show both consumers and the developers how the on-rails system can work for us. Resident Evil: Umbrella Chronicles, Ghost Squad, Link’s Crossbow Training, another Rabbids title and Medal of Honor: Heroes 2.Īt the risk of sounding like a giddy child, I couldn’t be happier. I said it’s been one year, and now we are seeing the result of that awareness in the onslaught of On-Rail Shooters coming to the Wii this holiday season (heck, mostly this week). But with Rayman being shown to us right from the beginning, I think something else was realized by the industry. They want more attention to fine details, and that’s something that gets a little lost. Hardcore gamers want their FPS experiences to look more and more realistic. The problem that we always come back to… that one “flaw” in most people’s eyes happens to be the graphics. For the world of developers, the system would be a perfect outlet for First-Person Shooter games, and could then cater to those hardcore gamers. It was a system that offered as much for a casual gamer as it did for the hardcore gamer. That game was the first Rayman Raving Rabbids, and the section was the on-rails shooter that closed out each cycle of games.įor the world of consumers, the Wii promised to be a user-friendly console that lacked a controller full of buttons that most non-gamers would run away from. In those different approaches to games was a style that’s been slipped into a bunch of mini-games, but resulted in not-so-mini smiles and fun. ![]() In that year, we’ve seen a slew of different control schemes and styles of game play. It’s been a year now since the Wii launch. I’m off to bed gang, I’ll catch you in a few hours. ![]() Please, have a read and leave the guy some comments! He took some extra time out of his busy schedule to put this together, and I definitely appreciate it. I had originally planned to get back into my reviews for this “Eod” thought, but getting his article up is much more important. I had no idea he was working on anything, but it’s my pleasure to post it up. Nicky Hill slipped this little article to me yesterday. ![]()
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